GridGame2026

Unity 6000.3.2f1 tactical grid RPG, 2D sprites on a 3D board. Drag-and-slide hero movement, pincer-attack combat, Grandia-style timeline with pushback zone, mana-gated casting with Fail/Pushback/Clutch interrupts, vendor scenes (alchemist, blacksmith, equip), weapon durability with shatter, code-only scene authoring. C# 9.

# GridGame2026

We ate through the world like acid. Seeping into the Undearth, trickling ever downward, consuming all we encountered; Never sated, never still.

Until we met resistance. Dwellers in the dark. A people who had never known war or light.

We were interlopers. Invaders from above — a light-bearing race corrupting everything in our wake.

A tactical grid RPG of pincer strikes, sliding bodies, and tipping scales.

You command a band of light-bearing invaders descending into the Undearth — a sunless world of dwellers who have never known war. Every encounter is a puzzle of position: drag your heroes across the grid, shove enemies and allies aside, and trap your foes between two attackers to deliver the only damage that matters.

Slide. Pincer. Pushback. #

Casts, Interrupts, and Clutch Moments #

Mana ticks in real time while the timeline advances; bank it for burst, or spend it on spells that travel their own icon down the strip. Take a hit mid-cast and roll one of three outcomes — Fail, Pushback, or, when your luck holds, Clutch! — where the spell snaps to the trigger and resolves in the same instant the caster crumples. A dying healer can still let off one last miracle.

Beyond the Battlefield #

Status #

Active development. Unity 6000.3.2f1 · C# 9 · single-developer project.