# GridGame2026
We ate through the world like acid. Seeping into the Undearth, trickling ever downward, consuming all we encountered; Never sated, never still.
Until we met resistance. Dwellers in the dark. A people who had never known war or light.
We were interlopers. Invaders from above — a light-bearing race corrupting everything in our wake.
A tactical grid RPG of pincer strikes, sliding bodies, and tipping scales.
You command a band of light-bearing invaders descending into the Undearth — a sunless world of dwellers who have never known war. Every encounter is a puzzle of position: drag your heroes across the grid, shove enemies and allies aside, and trap your foes between two attackers to deliver the only damage that matters.
Slide. Pincer. Pushback. #
- Pincer combat. Damage is never dealt by movement — it's dealt by position. Line up two heroes on the same row or column with an unbroken file of enemies between them and the pincer fires. Chain pairs together for cascading volleys that clear entire ranks in a single drop.
- The slide. Drag a hero onto an occupied tile and the displaced actor — friend or foe — slides into the tile you just left. Use the shove to set up flanks, eject allies from danger, or feed an enemy into a kill zone.
- The Timeline. Enemies "load" left-to-right along a strip at the top of the screen. The rightmost stretch is the Pushback Zone — strike a foe whose icon sits inside it and their turn is shoved back toward spawn. Time your pincers to delay the heaviest hitters indefinitely.
- Supporters. Allies adjacent to either end of a pincer pile on bonus damage. Stack your formation to turn a routine attack into a cleave.
Casts, Interrupts, and Clutch Moments #
Mana ticks in real time while the timeline advances; bank it for burst, or spend it on spells that travel their own icon down the strip. Take a hit mid-cast and roll one of three outcomes — Fail, Pushback, or, when your luck holds, Clutch! — where the spell snaps to the trigger and resolves in the same instant the caster crumples. A dying healer can still let off one last miracle.
Beyond the Battlefield #
- Themed campaigns of hand-built stages connected by a stage-select hub
- Vendor scenes for every craft — Alchemist, Blacksmith, Equip, Party, Abilities
- Weapon durability with shatter rebound, dual-damage on break, and decaying repair caps
- Original lore and self-authored world building set in the corrupted depths of the Undearth
- Custom ShaderLab effects driving the 2D-on-3D presentation
Status #
Active development. Unity 6000.3.2f1 · C# 9 · single-developer project.