It’s finally time. After 600 days of work, mistakes, breakthroughs, and late nights, I can finally share the first trailer for my game.
When I started this project, I had no idea just how difficult it would be. I’ve made every mistake you can imagine, and probably a few new ones too. But in that same time, I’ve also seen something incredible: AI has gone from being a simple helper to becoming a real creative partner in this journey.
Some days, things come together so easily it feels like the game already exists and I’m just uncovering it piece by piece. Other days, nothing works, and even the simplest chain of events collapses into chaos. But no matter how messy it gets, I keep pushing forward, because this game means a lot to me.
I’m balancing this work alongside a full-time job and a master’s degree, so yes, it has been a true labor of love. And when this game launches, it will be completely free. This is something I’ve wanted to do for years, and checking it off my bucket list feels amazing. After that, I’ll roll straight into the sequel, which will have some monetization, but in a way that feels fair and respectful compared to what we’re all used to seeing in mobile games.
The vision has always been clear in my head: I wanted to make the kind of game I’d play while waiting for the bus. Something quick, engaging, and fun when you only have ten or fifteen minutes and nothing but your phone.
That’s what I’ve been chasing for 600 days. And now I finally get to start showing it to you. Thank you for following along and supporting me. I can’t wait to share what comes next.